Desperados 3 mission list12/11/2022 ![]() You can safely knock out the guard leaning on the stacked haybales and leave him there. Use showdown to synchronize knockouts on the remaining two guards. Be careful not to lure one of the chatting guards. Once you regain control, use McCoy's bag on the right edge of the shack to lure the patrol guard. Sneak down to the shack and pick the lock to reach Hector and trigger a cutscene. Knock him out and jump down the cliff to the left. Head down to the edge of the idle guard's vision, then sprint by his gaze onto the two pieces of wood. Hide behind the stagecoach for a second and make your way to the bush on the west (near the cow) once the patrol is clear. Do an aerial knockout on the fourth guard, and finish up with the fifth guard on the east fence. Next, hit the guard on the roof when the guard to the east is facing away. Do the same to the patrol guard when he leans on the fence. Knock him out, tie him up, and hide his body near (not in) the bushes. ![]() Drop your bag here to draw over the idle guard (he will see it when the patrol guard walks by with the torch). Stick west and move to the bushes behind the shack. Do it in the next area, knock her out, and tie her up as well. Learn about snuffing out lamps at the next note. Toss one at the three guards and tie them all up. You'll start out with McCoy and learn about the swamp gas vial. Five bullets are preferred for finishing the level. They will call out the number as they go and you can check the in-game dialog log for a reminder. Do your best to end up with McCoy only one kill ahead of Hector. In Phase 2, Hector and McCoy will keep track of the number of kills they have for the bet.The goal is to amass at least 15 for the oil puddle badge. In the opening section, knock out and tie up all enemies.Removed ‘Auto continue dialog’ option because it caused issues.Audio, Video and Gameplay settings are now saved in plain text format.Stability improvements: Fixed several rare cases of random errors that could lead to game crashes.The mission statistics no longer show incorrect kill and playtime values for animals in “Rescue Aid Society” Baron’s Challenge.The bridge can no longer be blown up in the Baron’s Challenge “Public Transportation”.Doc McCoy being detected as standing after freeing him in an unusal way in the “Running Late On Payday” mission. ![]() Isabelle becoming invisible at the start of “Louisiana Voodoo” mission.Level Fixes: We fixed a few level specific scripting issues, such as….Gameplay Fixes: We fixed several issue with Showdown mode causing animation and teleportation glitches, a few issues with incorrect death animations and a few rare cases of NPCs getting stuck in various circumstances. ![]()
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